EMAIL DETAILS
SUBJECT:
Re: FB into Telehealth?
PRI: NORMAL
FROM:
N
ncallahan@rosemontseneca.com
DATE:
2014-03-26 00:34:07
MSG_ID:
<A7CCE407-FD64-4C7D-90D3-DE8D31019E31@rosemontseneca.com>
RECIPIENTS:
TO:
J
John DeLoche
<jdeloche@rosemontseneca.com>
CC:
D
Devon Archer
<darcher@rosemontseneca.com>
H
Hunter Biden
<hbiden@rosemontseneca.com>
J
John DeLoche
<john@rstp.com>
S
Sebastian Momtazi
<smomtazi@rosemontseneca.com>
W
William Lee
<will@rstp.com>
CONTENT:
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HTML: YES
PROCESSED
Model will be free, or subsidized near free, get users, make happy, sell users. AmWell is in a model change, b2b to b2c, plus balance sheet funk, plus falling knife price point. Good deal at the right price, 33x next years revenue is a non starter, maybe 5-10x next years revenue. -------------------- Neil Callahan Rosemont Seneca 917-945-9516 > On Mar 25, 2014, at 7:20 PM, John DeLoche <jdeloche@rosemontseneca.com> wrote: > > Probably google faster than FB into that market. > > Sent from my iPhone > >> On Mar 25, 2014, at 3:58 PM, William Lee <will@rstp.com> wrote: >> >> perhaps it is just a wild comment... >> Will >> >> "Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles ... Imagine sharing not just moments with your friends online, but entire experiences and adventures." writes Mark Zuckerberg in a Facebook (FB) post, explaining why his company is spending up to $2.3B to buy a VR headset maker. >> Nonetheless, Zuck suggests Oculus will initially focus on its gaming opportunity. Last week, Oculus began taking pre-orders for its second-gen developer kit - it includes an updated Rift VR headset sporting a higher-res display and a camera that allows users to reposition their heads. >> Oculus CEO Brendan Iribe promises the Rift will get much more comfortable and portable over time. "A decade or two from now, it will be nothing but sunglasses." If/when that happens, Rift might be squaring off against Google Glass. >> A weekend NYT columndiscussing Oculus and Sony's headsets: "After trying an array of prototypes and development kits ... I can assure you that virtual reality works. Technology is no longer the limitation. The lingering question is what game designers, artists and filmmakers should do with it." >> >> William Lee >> Rosemont Seneca Technology Partners (RSTP) >> Sent from my iPhon
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